What is an e-publication?
My first reaction to this question was a few simple criteria:
1. Any published material available in digital form, incl. books, articles,
etc.
2. Any published material designed to be optimised for digital access.
In particular, I thought of my lecture video's
and slides, which are only accessible online, and academic articles which are
"born digital", since I find them easier to read on a digital
platform. Another definition comes from the online dictionary for library and
information science.
“A work in digital form capable of being read or
otherwise perceived, distributed to the general public electronically. The
category includes electronic journals and e-prints, electronic magazines and newspapers, electronic books, Web sites, Weblogs, etc. Some electronic publications
are online versions of print publications; others are born digital. Synonymous with e-publication.”
(Source: Reitz, J. M. Online dictionary for
library and information science, 2004. Santa Barbara: Libraries unlimited.)
Both preceding definitions are broad, but still
focused on the electronic form of content. Dr. Mercieca also delivered insight
in the lecture to focus on the publication side, and the electronic delivery
and distribution. In this, he raised the issues of propriety control of access –
such as with Kindle or iBook files, and even YouTube video's – as well as the
potential for e-publications to be completely different products compared to analogue/print
publications, in terms of the interactive potential and the extra meta/data
which can be stored and retrieved from them. Two other publication types for
which I'd like to focus are images and games.
One thing you might not know
about me is that I'm fascinated by maps. In my downtime, I've taken real-world
countries apart and put them back together differently, according to logical
data points. One such is by climate zones, from a map by Australia's Bureau of Meteorology
(BOM). This is no less than an e-publication by BOM itself; it may well exist
in a physical form, but gains no additional functional worth by being
distributed in a large hard-copy.
Thinking of images as e-publications: A previous
post had me wide-eyed about the possibility of virtual museum exhibits, and
"interactive archaeology", in which the general public could interact
with a 3D model of collected and curated artefacts, and gain insight into all
the available details. I used the example of a medieval steel breastplate,
which good gaming companies already create and use interactive 3D models. Indeed,
the British Maritime Museum collaborated with the publisher Creative Assembly
to let them reproduce historical ship models in Empire: Total War.
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