Wednesday 2 October 2019

The Reverse-museum and interactive archaeology.

Like most students, I'm sure, I spend a lot of time in procrastination instead of the research and writing that I'm meant to. I prefer not to say, "wasting time", since it can be put to unexpected use, such as the inspiration for this article. As part of this, I subscribe to the British Museum on YouTube, and blundering through computer games based in middle-age and colonial age settings.
(My obsession for the past year has been Kingdom Come: Deliverance, which aspired to be as realistic in detail as possible. It has generated its own niche of internet fandom/nerdiness, which is concerned with questions from "how to construct an ideal suit of armour?" to "how could you accurately transcribe a illustrated Bible found in a monastery library?".)

By interactive museum work, I was inspired by the Queensland State Archives, which found a creative use for their collection of architectural drawings: converting them into stages of an arcade game, based on the classic Pac Man. For the cost of getting there, you can chase a mate and a few unfriendly sprites around the Thursday Island watch house!
The British museum videos are especially engaging in how they use their exhibits to tell a story. these are variously about the technology in use, or how useful the exhibit itself would have been originally, the political and economic context where from which it originally derived, or even how people used to pass the time in a given time and place.

This led me to stumble upon the channel for Tod's Workshop, where I finally learned points of trivia like the difference between a knife/sword, or spear/Lance. Then there's this wonderful piece, which starts with the question: "could arrows actually get through metal plate armour?".
(If the rest of this article doesn't make much sense, I promise it will after be watching through that video.)

This video has thousands of fans and has taken the internet by storm, with good reason. Structurally, it is as well assembled as the best academic articles where likely to find open (and perhaps, the best metalwork). It starts with a research question and analyses the sources available to give insight into the answer. Todd then outlines the design of a test for existing assumptions and knowledge, then finds people with skills and materials appropriate to putting a field test or experiment together. They execute the plan, discuss the results, and then tweak their experiment further before arriving at a solid and convincing conclusion. this would make it a great piece for teachers to show their students (especially the little boys).

More fascinating I think we can agree was how they managed to design and faithfully recreate solid steel armour appropriate to the time period, including with the tools and techniques of that time, especially considering most mediaeval tradespeople were illiterate!

This got me thinking about what a new field for the GLAMR industries might be, for which my working label is “reverse curation”, or “interactive archaeology” (© Douglas 2019). Not everyone could or would go to a physical museum and view original or recreated exhibits, regardless of the subject. Video series by archaeologists, curators, archivists etc. on their exhibits could be great for communicating their value to a bigger audience, particularly in combination with skilled enthusiasts to answer questions about things we know must have happened, but we're unsure how or why. Perhaps include a professional conservator or re-constructionist/restorer or dramaturg to make the direct link that this is a real and serious thing people are paid to do.

Another example is just as impressive, but more terrifying and more topical. Since the mid-1980s, a group of sailors calling themselves the First Mariners has been recreating epic sea voyages in what I can only really think of as reverse curation, but also describes itself as “archaeological re-enactment”. They started with a migration from Indonesia to Madagascar, which is theorized to have been achieved dozens of thousands of years ago. That's easy enough, until you question how people from that place and time would have crossed the whole Indian Ocean or especially why. Similarly, a Viking dragon boat was built to specification, to test a voyage from Denmark to Ireland by way of Scotland. In early 2020 (summertime for us), this epic voyages team will build an ocean going raft to sail between Timor and northern Australia, again to see whether and how it can be done. They're combining stone axes and reed-grass rope with G. P. S. Personally, I'm excited for this! I’m even tempted to go and be part of it!

In the near future, I foresee a collection of historical resources hosted on dedicated cloud servers, which people can interact with virtually, to a degree that no decent archivists/curator would allow physically. Returning to the example of Tod's Workshop, I was fascinated by the discussion of how the breastplate is a different thickness in different places. Imagine a digital tool which allowed you to take a virtual replica and analyse it in as much detail as you wanted; far more than you'd read on the attending label in a physical museum. You could track the thickness of the metal, its chemical composition, variations in design over time, place of manufacture, owner, and so on. This could be especially useful for exhibits which an audience couldn't physically interact in the first place: massive historical buildings for analysing their architecture and construction; any famous art museum; any maritime museum; a war memorial which allowed visualisation and interaction with the battlefields, down to the weather conditions. From there, it would be easy to make themed virtual exhibitions. An alternative or even transition state could have exhibit labels with Q. R. Codes, readable by the audience members' tablet or smartphone. This would allow them to take time to absorb the details of the resources, including with their own accessibility settings, and in their preferred language. Interface functionality could even allow exploring the pieces without the metric system (for those who insist on using 1:16th inches).